★ Best Characters | Best Support | Best Skills
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Skills provide advantages during a race in Umamusume: Pretty Derby by granting speed buffs, restorative effects, or debuffs to your rivals. View all the available Rare, Normal, and Unique Skills by their category here.
| Skill Rarities | ||
|---|---|---|
Normal |
Rare |
Unique |
Skills come in three different rarities indicating their effectiveness. Higher rarities have better effects but are harder to obtain.
Some Normal skills have Rare counterparts with improved effects while Unique Skills can be passed down as Green Sparks when an Umamusume has at least 3-stars.
| Types | Details |
|---|---|
| Increases speed, acceleration, passing and positioning ability to help gain and/or maintain distance in a race. | |
| Increases performance of your Umamusume throughout the race as long as the conditions are met. | |
| Recovers endurance or decreases fatigue during a race to retain momentum. | |
| Applies negative effects on other racers to slow them down in any way. |
Skills are categorized into four different types depending on what they do in races. Different skills shine depending on the situation so make sure you try to get the best ones.
| Types | Details |
|---|---|
| Negatively affects the Umamusume when the conditions are met. |
Negative or purple skills can be acquired by your trainees after losing races. These skills reduce the Umamusume's performance under certain race conditions. Skill Points can be spent to remove these skills in the Skills Menu.
| Unique Skill | Effect and Character |
|---|---|
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Swell with the determination to stay number one in the second half of the race.
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Increase velocity with an indomitable fighting spirit when on the heels of another runner toward the front of the final straight.
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Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.
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Increase velocity with smoldering ambition when moving up from a position toward the back of the pack on the final corner.
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Become empowered against ceding the spotlight when about to lose the lead on a straight mid-race.
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Increase velocity with beastly strength when passing another runner on the outside on the final corner or later.
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Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
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Increase velocity when starting to make a move from a position toward the front mid-race.
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Hang on to the advantage when positioned toward the front with energy to spare on the final straight.
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Increase Velocity with a strong turn of foot when passing another runner toward the back on the final straight.
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Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
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Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly.
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Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.
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Moderatety increase velocity steadily with a long spurt starting halfway through the race.
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Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later.
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Increase velocity with the stride of an empress when passing another runner toward the back on the final corner.
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Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner.
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Increase acceleration in an attempt to move up on a corner late-race.
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Recover endurance when conserving energy on a corner in the second half of the race.
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Refuse to back down from a challenge, increasing velocity on the final straight.
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Recover endurance when well-positioned mid-race.
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Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
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Clear a path forward with the power of divination when the way ahead is jammed late-race.
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Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.
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When another runner passes you toward the back in the middle of the race, a gentle light will recover your stamina.
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When aiming to move from the middle to the front in the final corner, let your soul burn and increase your acceleration.
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Increase speed on the final straight when passing another runner from the outside past the final corner.
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Increase acceleration at an opportune moment when in the lead on a corner late-race.
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Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
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Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.
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Greatly increase velocity on the final straight after passing another runner 3 times late-race.
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Slightly increase velocity with a long spurt starting halfway through the race.
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Increase velocity by drawing on all remaining strength when in the lead by a fair margin on the final straight.
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Slightly swell with the determination to stay number one in the second half of the race.
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Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.
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Ride the momentum and increase velocity after passing another runner toward the front late-race.
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Increase acceleration by shifting gears when positioned toward the front on the final corner or later.
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Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.
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Increase acceleration with a pow, a wow, and a bang when well-positioned on the final corner.
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Increase velocity with royal brilliance when engaged in a challenge toward the front on the final corner.
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Increase velocity with strong willpower when breaking out of the pack on the final straight.
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Increase velocity when positioned toward the front after making it to the final straight without faltering.
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Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight.
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Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.
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Moderately increase velocity with the stride of an empress when passing another runner toward the back on the final corner.
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Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner.
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Moderately recover endurance when well-positioned mid-race.
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Moderately increase acceleration in an attempt to move up on a corner late-race.
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Moderately recover endurance when conserving energy on a corner in the second half of the race.
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Refuse to back down from a challenge, moderately increasing velocity on the final straight.
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Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
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Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
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Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.
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Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.
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Increase velocity in a true display of skill with 200m remaining after racing calmly.
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Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner.
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Unique skills are available innately to specific characters but can be passed down as Green Sparks if the Umamusume has at least 3-stars.
| Skill | Effect |
|---|---|
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Increase ability to go to the front mid-race. (Front Runner) |
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Increase acceleration late-race. (Late Surger) |
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Widen field of view with heightened observation early-race. (Medium) |
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Increase navigation late-race. |
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Increase maneuverability when the way ahead is blocked in the last spurt |
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Increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
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Moderately increase ability to navigate smoothly. (Pace Chaser) |
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Increase velocity mid-race. (Late Surger) |
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Increase acceleration on a straight. (Sprint) |
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Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) |
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Increase spurting ability when positioned toward the back late-race. (Sprint) |
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Widen field of view with heightened observation mid-race. (Late Surger) |
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Increase acceleration on a straight. |
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Moderately increase passing ability. (Late Surger) |
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Increase ability to fight back when passed by another runner on the final corner. (Medium) |
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Increase navigation early-race. |
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Increase passing ability when positioned toward the front mid-race. (Sprint) |
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Increase velocity on a straight |
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Increase acceleration on a straight in the last spurt. (End Closer) |
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Increase velocity when passing another runner mid-race. |
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Increase velocity when engaged in a challenge mid-race. (Dirt) |
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Increase passing ability. (Mile) |
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Avoid becoming surrounded early-race. (Frontrunner) |
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Increase velocity when near the inner rail on the final corner. (Long) |
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Move up in preparation to close the gap late-race. (End Closer) |
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Increase ability to go to the front early-race. (Front Runner) |
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Avoid becoming surrounded when positioned toward the back mid-race. (Medium) |
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Increase ability to maintain the lead when leading by a large margin mid-race. (Long) |
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Increase velocity on a corner with skilled turning. |
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Moderately widen field of view with situational awareness when moving sideways. (End Closer) |
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Decrease time lost to slow starts. |
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Increase abilty to keep the lead on the final corner. (Front Runner) |
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Increase positioning ability when positioned toward the front mid-race. (Medium) |
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Increase passing ability when positioned toward the back late-race. (Mile) |
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Increase velocity in the last spurt. |
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Increase passing ability when positioned toward the front mid-race. (Mile) |
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Moderately improve running on a downhill. (Pace Chaser) |
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Increase acceleration when passing another runner mid-race. (Mile) |
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Increase acceleration on a corner with masterful turning. |
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Widen the margin when in the lead early-race. (Mile) |
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Increase the ability to break out of the pack on the final corner. (Pace Chaser) |
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Decrease fatigue when in the lead mid-race. (Medium) |
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Recover endurance late-race. (Late Surger) |
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Decrease fatigue early-race. (Pace Chaser) |
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Decrease fatigue by taking a breather upon entering a straight. (Long) |
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Reduce fatigue on a downhill. (End Closer) |
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Decrease fatigue mid-race. (End Closer) |
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Decrease fatigue when moving sideways. (Medium) |
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Recover endurance on a corner with efficient turning. |
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Regain the energy to run after exhausting strength. (Long) |
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Recover endurance when surrounded mid-race. |
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Decrease fatigue when positioned toward the back early-race. (Mile) |
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Decrease fatigue mid-race. (Pace Chaser) |
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Reduce fatigue on an uphill. (Front Runner) |
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Recover endurance on a straight |
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Recover endurance mid-race. (Pace Chaser) |
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Recover endurance when passed by another runner mid-race. |
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Recover endurance when the way ahead is jammed early-race. |
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Good things may happen when in bracket 7. |
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Intimidate runners behind when positioned towards the front early-race. (Sprint) |
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Startle other runners late-race. (Late Surger) |
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Disturb runners directly ahead mid-race. (Medium) |
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Decrease velocity of runners ahead when positioned toward the back late-race. (Medium) |
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Narrow the field of view for runners ahead of late-race. (Long) |
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Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) |
Rare skills have stronger effects than normal skills but are harder to obtain. Some of them are Rare counterparts of Normal skills.
| Skill | Effect |
|---|---|
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Moderately increase navigation early-race. |
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Moderately increase navigation late-race. |
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Moderately avoid becoming surrounded when positioned toward the back mid-race. (Medium) |
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Slightly increase ability to navigate smoothly. (Pace Chaser) |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Long) |
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Slightly increase velocity on a corner. (Long) |
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Slightly increase velocity on a corner with skilled turning. |
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Slightly increase velocity on a corner. (Pace Chaser) |
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Slightly increase velocity when passing another runner late-race. (Long) |
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Slightly widen field of view with situational awareness when moving sideways. (End Closer) |
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Slightly increase velocity when close to many runners. |
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Slightly decrease time lost to slow starts. |
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Slightly increase ability to keep the lead on the final corner. (Front Runner) |
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Slightly increase ability to go to the front mid-race. (Front Runner) |
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Slightly increase positioning ability when positioned toward the front mid-race. (Medium) |
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Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) |
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Slightly increase acceleration late-race. (Late Surger) |
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Slightly increase passing ability when positioned toward the back late-race. (Mile) |
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Slightly increase acceleration on a straight. |
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Slightly increase velocity on a straight. (Mile) |
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Slightly increase velocity in the last spurt. |
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Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) |
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Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
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Slightly increase velocity on a straight. |
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Slightly increase ability to go to the front early-race. (Front Runner) |
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Slightly increase passing ability when positioned toward the front mid-race. (Mile) |
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Slightly increase acceleration when passing another runner mid-race. (Mile) |
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Slightly increase acceleration on a corner with masterful turning. |
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Slightly increase maneuverability when the way ahead is blocked in the last spurt. |
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Slightly widen the margin when in the lead early-race. (Mile) |
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Slightly improve running on a downhill. (Pace Chaser) |
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Slightly improve running on an uphill. |
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Slightly increase velocity on a straight. (Front Runner) |
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Slightly increase velocity on a corner. (Front Runner) |
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Slightly increase velocity mid-race. (Late Surger) |
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Slightly increase velocity on a straight. (Pace Chaser) |
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Moderately widen field of view with heigthened observation early-race. (Medium) |
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Slightly avoid being passed early-race. (Front Runner) |
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Slightly increase velocity when passing another runner mid-race. |
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Slightly increase velocity on a straight. (Medium) |
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Slightly increase velocity on a corner. (Medium) |
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Slightly increase passing ability. (Late Surger) |
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Slightly increase velocity on a corner. (Late Surger) |
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Slightly increase acceleration on a straight. (Sprint) |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) |
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Slightly increase passing ability when positioned toward the front mid-race. (Sprint) |
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Slightly increase velocity on an uphill. (Late Surger) |
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Slightly widen field of view with heightened observation mid-race. (Late Surger) |
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Slightly increase spurting ability when positioned toward the back late-race. (Sprint) |
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Slightly increase passing ability. (Mile) |
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Slightly increase acceleration on a straight in the last spurt. (End Closer) |
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Slightly increase velocity when near the inner rail on the final corner. (Long) |
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Slightly widen field of view when positioned toward the back late-race. (End Closer) |
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Slightly increase acceleration after activating many skills early-race. |
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Slightly increase velocity after activating many skills mid-race. |
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Slightly increase acceleration when positioned toward the back mid-race. (Front Runner) |
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Slightly decrease wind resistance when following directly behind another runner. |
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Slightly increase velocity when followed by another runner directly behind for a long time. |
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Slightly increase velocity on a straight. (Sprint) |
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Slightly increase velocity on a corner. (Sprint) |
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Moderately prepare to make for the finish line mid-race. (Sprint) |
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Slightly increase velocity on a corner (Mile) |
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Slightly increase velocity on a straight. (End Closer) |
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Slightly move up in preparation to close the gap late-race. (End Closer) |
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Slightly increase velocity on a straight. (Long) |
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Slightly increase velocity on a straight. (Late Surger) |
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Slightly increase velocity on a corner. (End Closer) |
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Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) |
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Moderately avoid becoming surrounded early-race. (Front Runner) |
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Slightly increase velocity when engaged in a challenge mid-race. (Dirt) |
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Moderately increase velocity on a corner. (End Closer) |
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Moderately increase velocity on a straight. (End Closer) |
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Moderately increase velocity on a corner. (Front Runner) |
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Moderately increase velocity on a straight. (Front Runner) |
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Moderately increase velocity on a corner. (Late Surger) |
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Moderately increase velocity on a straight. (Late Surger) |
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Moderately increase velocity on a corner. (Long) |
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Moderately increase velocity on a straight. (Long) |
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Moderately increase velocity on a corner. (Medium) |
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Moderately increase velocity on a straight. (Medium) |
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Moderately increase velocity on a corner (Mile) |
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Moderately increase velocity on a straight. (Mile) |
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Moderately increase velocity on a corner. (Pace Chaser) |
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Moderately increase velocity on a straight. (Pace Chaser) |
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Moderately increase velocity on a corner. (Sprint) |
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Moderately increase velocity on a straight. (Sprint) |
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Moderately increase time lost to slow starts. |
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Slightly decrease fatigue when moving sideways. (Medium) |
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Slightly decrease fatigue early-race. (Pace Chaser) |
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Slightly recover endurance mid-race. (Pace Chaser) |
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Slightly decrease fatigue mid-race. (Pace Chaser) |
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Slightly reduce fatigue on a downhill. (End Closer) |
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Slightly decrease fatigue mid-race. (End Closer) |
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Slightly decrease fatigue when in the lead mid-race. (Medium) |
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Slightly recover endurance on a straight. |
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Slightly decrease fatigue by taking a breather upon entering a straight (Long) |
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Slightly recover endurance on a corner with efficient turning. |
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Slightly recover endurance when passed by another runner mid-race. |
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Slightly recover endurance when the way ahead is jammed early-race. |
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Slightly recover endurance late-race. (Late Surger) |
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Slightly gain energy with 777m remaining. |
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Slightly regain the energy to run after exhausting strength. (Long) |
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Slightly recover endurance when surrounded mid-race. |
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Slightly reduce fatigue on an uphill. (Front Runner) |
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Slightly regain composure by calming down when the way ahead is jammed. (End Closer) |
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Slightly decrease fatigue when positioned toward the back early-race. (Mile) |
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Slightly decrease fatigue when positioned toward the back mid-race. (Sprint) |
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Slightly decrease fatigue when determined to pass another runner. (Long) |
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Slightly recover endurance after activating many skills late-race. |
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Moderatey increase performance in spring. |
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Moderately increase performance on left-handed tracks. |
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Moderately increase performance when at least 5 other runners are using the same strategy. |
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Moderately increase performance on good, soft, and heavy ground. |
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Moderately increase performance in cloudy weather. |
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Moderately increase ability to get into a good position. (Pace Chaser) |
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Moderately increase performance over non-standard distances (non-multiples of 400m) |
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Moderately increase performance in rainy weather. |
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Moderately increase performance over standard distances (multiples of 400m). |
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Moderately increase performance on firm ground. |
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Moderately increase performance when 4th favorite or below. |
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Moderately good things may happen when in bracket 7. |
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Moderately increase performance at Kokura Racecourse. |
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Moderately increase performance in brackets 6-8. |
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Moderately increase ability to get into a good position. (Late Surger) |
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Moderately increase ability to get into a good position. (Front Runner) |
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Moderately increase ability to get into a good position. (End Closer) |
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Moderately increase performance when many runner share a sympathetic heart. |
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Moderately increase performance at Hanshin Racecourse. |
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Moderately increase performance at Tokyo Racecourse. |
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Moderately increase performance at Nakayama Racecourse. |
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Moderately increase performance when the favorite is using the same strategy. |
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Moderately increase performance in sunny weather. |
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Moderately increase performance in brackets 1-3. |
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Moderately increase performance on right-handed tracks. |
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Moderately increase performance in fall. |
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Moderately increase performance at Sapporo Racecourse. |
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Moderately increase performance at Oi Racecourse. |
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Moderately increase performance in summer. |
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Moderately increase performance in snowy weather. |
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Moderately increase performance in winter. |
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Moderately increase performance when no other runners have the heart of a lone wolf. |
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Moderately increase performance when no other runners are using the same strategy. |
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Moderately increase performance at Hakodate Racecourse. |
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Moderately increase performance at Kyoto Racecourse. |
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Increase performance in cloudy weather. |
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Increase performance when at least 5 other runners are using the same strategy. |
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Increase ability to get into a good position. (End Closer) |
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Increase performance in fall. |
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Increase performance on firm ground. |
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Increase ability to get into a good position. (Front Runner) |
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Increase performance at Hakodate Racecourse. |
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Increase performance at Hanshin Racecourse. |
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Increase performance in brackets 1-3. |
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Increase performance at Kokura Racecourse. |
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Increase performance at Kyoto Racecourse. |
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Increase ability to get into a good position. (Late Surger) |
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Increase performance on left-handed tracks. |
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Increase performance when 4th favorite or below. |
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Increase performance when no other runners are using the same strategy. |
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Increase performance at Nakayama Racecourse. |
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Increase performance over non-standard distances (non-multiples of 400m) |
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Increase performance at Oi Racecourse. |
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Increase performance in brackets 6-8. |
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Increase ability to get into a good position. (Pace Chaser) |
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Increase performance in rainy weather. |
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Increase performance on right-handed tracks. |
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Increase performance at Sapporo Racecourse. |
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Increase performance in snowy weather. |
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Moderatey increase performance in spring. |
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Increase performance over standard distances (multiples of 400m). |
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Increase performance in summer. |
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Increase performance in sunny weather. |
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Increase performance when the favorite is using the same strategy. |
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Increase performance at Tokyo Racecourse. |
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Increase performance on good, soft, and heavy ground. |
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Increase performance in winter. |
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Moderately decrease performance when the favorite. |
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Moderately decrease performance in brackets 6-8 |
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Moderately decrease performance G1 or otherwise important races |
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Moderately decrease performance in brackets 1-3 |
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Moderately decrease performance over standard distances (multiples of 400) |
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Moderately decrease performance over non-standard distances (non-multiples of 400m) |
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Decrease performance at Hanshi Racecourse. |
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Decrease performance at Kokura Racecourse. |
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Decrease performance at Kyoto Racecourse. |
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Decrease performance at Nakayama Racecourse. |
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Decrease performance at Oi Racecourse. |
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Decrease performance at Sapporo Racecourse. |
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Decrease performance at Tokyo Racecourse. |
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Moderately decrease performance in winter. |
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Moderately decrease performance in summer. |
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Moderately decrease performance in fall. |
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Moderately decrease performance in spring. |
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Moderately increase fatigue when in the lead by too large of a margin. |
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Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) |
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Slightly increase fatigue for late surgers early-race. |
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Slightly increase fatigue for pace chasers early-race. |
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Slightly increase fatigue for pace chasers mid-race. |
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Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) |
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Slightly decrease velocity of end closers late-race. |
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Slightly increase fatigue for end closers mid-race. |
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Slightly decrease velocity of pace chasers late-race |
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Slightly increase fatigue for front runners mid-race. |
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Moderately narrow the field of view for runner ahead late-race. (Long) |
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Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race. |
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Slightly startle other runners late-race. (Late Surger) |
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Slightly disturb runners directly ahead mid-race. (Medium) |
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Slightly decrease velocity of late surgers late-race. |
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Slightly unnerve runners in focus late-race. (End Closer) |
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Increase time needed for pace chasers to calm down when they become rushed. |
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Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race. |
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Increase time needed for late surgers to calm down when they become rushed. |
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Slightly increase fatigue for late surgers mid-race. |
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Slightly steal velocity from runners behind when in lead mid-race. (Mile) |
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Increase time needed for front runners to calm down when they become rushed. |
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Moderately intimidate runners behind when positioned toward the front early-race. (Sprint) |
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Slightly startle runners ahead when failing to get a lead early-race. (Front Runner) |
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Slightly cause panic in runners ahead when positioned toward the back early-race. (Sprint) |
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Increase time needed for end closers to calm down when they become rushed. |
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Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) |
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Slightly increase fatigue for front runners early-race. |
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Slightly decrease velocity of front runners late-race. |
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Slightly increase fatigue for end closers early-race. |
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Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile) |
Normal skills are the easiest to obtain and helps your trainee a lot early on in her career.

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The cost to Remove Paddock Fright is 50 SP
All Skills List

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Got another "Affliction Skill". Again, costs 50 SP to remove, though somehow I have 3 skill hints bringing it down to 35 SP.