★ Version 2.6 Phase 2 is out now!
┣ Iuno Debut: Best Build - Materials - Weapon
┣ Rerun: Ciaccona Build - Materials
┣ Main Quest: By Moon's Fated Light
┣ Area: Sanguis Plateaus - 2.6 Sonance Caskets
┗ Events: Tidal Defense Sim, Marks of the Wild

Check out how to beat the Overdrive Zone's Echoing Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Interference | |
|---|---|
| The enemies' Aero RES and Electro RES are reduced by 10% and their Fusion RES and Havoc RES are increased by 10%. When any Resonator receives healing, their damage taken is reduced by 30% and resistance to interruption is enhanced for 4s. Retriggering the effect resets its duration. Whenever a Resonator defeats an enemy, they gain 10% Heavy Attack DMG Bonus and Resonance Liberation DMG Bonus, lasting till the end of the battle. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
| Main DPS | |
|---|---|
| Sub-DPS | |
| Support |
| Main DPS | Sub-DPS | Support |
|---|---|---|
|
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|
|
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The interference of Floor 1 points directly at any Electro or Aero team that is being healed by a certain character. As long as you have a character in the team that can do persistent healing, you should be good to go.
The best one to use here is either a Xiangli Yao or Jiyan team, supported by either of the healers from Shorekeeper, Verina, Jianxin, or Baizhi.
Floor 1 of this tower has four waves composed of two Spearback waves with a Viridblaze wave in the middle and the final Inferno Rider at the end. They are all supported by lesser enemies that will attempt to scatter so make sure you have good crowd control.
Take note that the Inferno Rider will have two vibration gauges that you have to break. Try to always switch characters when able because Intro Skills can break Vibration Strength more effectively.
| Interference | |
|---|---|
| The enemies' Aero RES and Electro RES are reduced by 10% and their Fusion RES and Havoc RES are increased by 10%. When any Resonator receives healing, their damage taken is reduced by 30% and resistance to interruption is enhanced for 4s. Retriggering the effect resets its duration. Whenever a Resonator defeats an enemy, they gain 10% Heavy Attack DMG Bonus and Resonance Liberation DMG Bonus, lasting till the end of the battle. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
| Main DPS | |
|---|---|
| Sub-DPS | |
| Support |
| Main DPS | Sub-DPS | Support |
|---|---|---|
|
|
|
|
|
|
|
|
Similar to Floor 1, the interference of Floor 2 points directly at any Electro or Aero team that is being healed by a certain character. As long as you have a character in the team that can do persistent healing, you should be good to go.
The best one to use here is either a Xiangli Yao or Jiyan team, supported by either of the healers from Shorekeeper, Verina, Jianxin, or Baizhi.
Scar will have a ultimate attack for this tower. When he starts charging his sword, he will open up a counterattack opportunity that you need to parry. Be careful that if you miss this, there is a huge chance that you can be thrown up and attacked for half of your health.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Tower will reset on: October 13, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Echoing Tower (Overdrive Zone) Guide

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