★ Version 2.6 Phase 2 is out now!
┣ Iuno Debut: Best Build - Materials - Weapon
┣ Rerun: Ciaccona Build - Materials
┣ Main Quest: By Moon's Fated Light
┣ Area: Sanguis Plateaus - 2.6 Sonance Caskets
┗ Events: Tidal Defense Sim, Marks of the Wild

Check out how to beat the Hazard Zone's Resonant Tower in Version 2.6 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your firepower into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. Heavy Attack DMG Bonus is increased by 20%. Hitting a target with Intro Skill applies 2 stacks of Spectro Frazzle. This effect can be triggered once per second. Spectro Frazzle DMG is Amplified by 100%. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Enemy RES | |
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio units mentioned above, as the enemies have neutral RES against Glacio and will not be used in other towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio characters since they won't be used in other Towers.
If you have enough characters, you can still go ahead and use the full Spectro teams recommended above, with an added bonus if the team is able to make use of Spectro Frazzle! The vigor saving measure of using only one character are only for those that have limited team options that uses the same unversal supports like Verina and Shorekeeper.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. Heavy Attack DMG Bonus is increased by 20%. Hitting a target with Intro Skill applies 2 stacks of Spectro Frazzle. This effect can be triggered once per second. Spectro Frazzle DMG is Amplified by 100%. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio units mentioned above, as the enemies have neutral RES against Glacio and will not be used in other towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. We suggest using any fully built Glacio character to blast through all the enemies in this floor similar to the first floor since these attributes are going to be unused in other Towers.
Lastly, if you have enough characters, you can still go ahead and use a full Spectro team with an added bonus if the team is able to make use of Spectro Frazzle.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. Heavy Attack DMG Bonus is increased by 20%. Hitting a target with Intro Skill applies 2 stacks of Spectro Frazzle. This effect can be triggered once per second. Spectro Frazzle DMG is Amplified by 100%. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
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If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor or the central tower.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
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The difficulty for Floor 3 has started to ramp up, so we recommend using a DPS-SubDPS duo configuration if you are saving the Vigor of your universal support. Since you don't have the universal support/healer, make sure to take care and avoid attacks!
If you have enough characters to build teams, a full Spectro team would be the best to use here and will easily clear this floor. If you have the premium Zani or Phoebe teams, then you can clear this floor no problem since the interference prefers Spectro Frazzle teams.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. Heavy Attack DMG Bonus is increased by 20%. Hitting a target with Intro Skill applies 2 stacks of Spectro Frazzle. This effect can be triggered once per second. Spectro Frazzle DMG is Amplified by 100%. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Enemy RES | |
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the fourth and final floor, we suggest going all out as the difficulty has increased significantly. Add the missing universal Support from your Double Character configuration team if you opted for that route or use a full Spectro team as noted above.
The best team for this floor is a Spectro Team, most notably a Spectro Frazzle team like Zani's or Phoebe's since they can maximize the full buffs of this tower! Do note that Jinhsi is there as a Spectro DMG dealer, but note that she cannot maximize the buffs related to Spectro Frazzle.
The final floor is composed of two Fractsidus Executioners and a Hecate. These two enemies have annoying grab attacks that can waste precious time so be sure to avoid their attacks at all times. To help you in telegraphing their attacks, the Fractsidus enemies will glow red if they are going to do their grab attack so make sure to avoid that.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Tower will reset on: October 13, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Resonant Tower (Hazard Zone) Guide for Version 2.6

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