★ Version 2.6 Phase 2 is out now!
┣ Iuno Debut: Best Build - Materials - Weapon
┣ Rerun: Ciaccona Build - Materials
┣ Main Quest: By Moon's Fated Light
┣ Area: Sanguis Plateaus - 2.6 Sonance Caskets
┗ Events: Tidal Defense Sim, Marks of the Wild

Hazard Zone is the third and repeatable zone you will encounter in Wuthering Wave's Tower of Adversity. Check out how to unlock the Hazard Zone, when Hazard Zone reset, all towers, and all rewards here!

| Hazard Zone Reset Date and Countdown |
|---|
| October 13, 2025 |
The Hazard Zone of Tower of Adversity will reset on October 13, 2025, running for a total of 28 days. Rewards will also reset, so make sure to take on the Hazard Zone stages again to maximize this rotation's rewards!
| Jump to a Tower! | ||
|---|---|---|
The Hazard Zone consists of three towers with 4 floors each (12 floors total). The Tower of Hazard has a total of 4 stages but requires 5 Vigor per floor. Vigor for each character is shared for all towers, so manage your teams carefully.
| Interference | |
|---|---|
|
Enemy Spectro RES decreases by 10%. Heavy Attack DMG Bonus is increased by 20%. Hitting a target with Intro Skill applies 2 stacks of Spectro Frazzle. This effect can be triggered once per second. Spectro Frazzle DMG is Amplified by 100%. |
|
| Enemies | |
| Floor 1 (Lv. 70) |
|
| Floor 2 (Lv. 75) |
|
| Floor 3 (Lv. 80) |
|
| Floor 4 (Lv. 90) |
|
| Interference | |
|---|---|
|
Enemy Electro RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Enemies | |
| Floor 1 (Lv. 70) |
|
| Floor 2 (Lv. 75) |
|
| Floor 3 (Lv. 80) |
|
| Floor 4 (Lv. 90) |
|
| Floors 1 and 2 Interference | |
|---|---|
|
Enemies' Havoc RES and Aero RES are reduced by 10%. Enemies' Glacio RES and Spectro RES are increased by 10%. Casting Resonance Liberation causes a blast that deals Aero DMG equal to 120% of the casters' Max HP, triggered once every 5s. Targets with Aero Erosion have their DEF reduced by 30%. |
|
| Enemies | |
| Floor 1 (Lv. 100) |
|
| Floor 2 (Lv. 100) |
|
| Floors 3 and 4 Interference | |
|---|---|
|
60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Gain 30% Heavy Attack DMG Bonus. Casting Resonance Liberation grants a Shieldof 3,000 HP to Resonators, triggered once every 4s. Shielded Resonators take 10% less DMG and their total DMG is increased by 16% for 6s, stacking up to 3 times. Retriggering the effect resets its duration. Enemies take 10% less DMG. This effect is ignored when Resonators are Shielded. |
|
| Enemies | |
| Floor 3 (Lv. 100) |
|
| Floor 4 (Lv. 100) |
|
From Version 2.6, players who have completed certain conditions in the previous rotation of the Tower of Adversity will have stages in both the Echoing and Resonant Towers completed. The conditions are listed below:
| Floors Cleared | Condition |
|---|---|
| Floor 1 Floor 2 |
Earn 24 Crests with full crests in Resonant & Echoing Tower's Floor 1 and Floor 2. |
| Floor 1 Floor 2 Floor 3 |
Earn 30 Crests with full crests in Resonant & Echoing Tower's Floor 1, Floor 2, and Floor 3. |
| Crests Gained | Rewards |
|---|---|
The rewards above already considers the two new Hazard Tower stages (additional 6 stars) added in Version 2.6.

Hazard Zone is unlocked once you've cleared all floors in the Experimental Zone of the Tower of Adversity.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Tower will reset on: October 13, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Hazard Zone Guide for Version 2.6

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